![]() Further rooms flood outcome of leaking water, with a relatively cool temperature of roughly 8☌-rooms often saturate without damaging adjoining regions.įurthermore, carpet may encompass the floor, creating a walkway from room to room and generally having an outer space design. Radiators and heaters may remain in some locations but have allegedly been destroyed by age, departing a irregular heat sources within the level. For whatever cause, they could get damaged, allowing water to percolate and form a big puddle. Although they repeatedly malfunction and create cooler air than expected, which compels Level 31's extremely frigid atmosphere. The room's corner has HVAC ducting and cooling system pipes connected to the ventilation and air conditioning. Although the origin of the sound has not yet been established, it is most likely to have originated from the level's anomalous aspect. In addition, numerous wanderers continually reported noises emerging from "above," regardless, there were no additional floors on this level, which included the sound of skates hitting the rink floor and laughter. ![]() Attempts to supervise the DJ sound system, which links to the announcers, will maintain no impact, considering it automatically plays. Music can conflict in two areas-the speaker transmission source reiterates from the DJ station, periodically spotted near the rink area. The ambient fills with muffled radio pop songs playing from the ceiling speakers. It is questionable if the hallway in Level 31 exists as an unstable location that could transfer individuals to additional regions, considering two or more corridors may appear to cross over the inside doesn't support any connection. Note that the corridor contains non-Euclid space, for instance, having an extended distance to travel to another room or confident pathways that extend indefinity other possibilities include looping or traveling back to a previous room that will lead to an unfamiliar location. These hallways follow a similar pattern to the primary region, with a well-reflective material and neon lights across the hall. ![]() Numerous hallways of inconsistent lengths may link roller rink chambers. However, one may hear a buzzing or humming sound, typically compelled by the ballast that controls the electrical current going to the fluorescent lighting. Contrary to Level 0, the fluorescent lighting doesn't make any noise while operating appropriately. Despite their abundance, these tiny light bulbs have a delightful arrangement that allows them to negotiate themselves into many forms and objects. The light may throw a mixture of color tones and, with varied hues in each room, frequently offers a range of sensations for each color. Level 31's central light source originates from several fluorescent light bulbs positioned on the ceiling, initiating the surrounding 1990s-era mood. The rink often appears immense and may have an extensive equivalent room scale, although one may discover little ones that struggle to fulfill their function. The rink often features smooth concrete or polymer floor coverings-similar to the floor but delineates its borders from the surrounding ground. The ground features smooth concrete that seems recently cleaned nevertheless, if one does not travel cautiously, one may slip and fall. This seemingly unending roller rink consists of multiple interconnected chambers, each with shimmering architecture and surfaces that reflect light effectively, notably the ceiling, walls, and floor. Level 31, also known as " Roller Rink," resembles a 1990s-style roller rink that spans hundreds of miles-rumored to be infinite in extent, even though the exact level size is still unclear owing to individual non-Euclidean space that might result in persons proceeding in a loop.
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